The Fallout TV show has made a triumphant return to streaming services, and it's accurate to state that viewers were delightfully shocked by the caliber of its initial run. By depicting the atomic-age, nuclear-ravaged United States through the eyes of three different characters, it managed to capture various facets of the player's experience.
There was Lucy the vault dweller, striving to do the right thing and discovering that the wasteland made that very difficult; Max, the Brotherhood of Steel initiate, who starts challenging his faction's leadership and unleashes plenty of trouble in robotic power armour; and the Ghoul, a breakout character who has long since lost any ethical bearings out in the radioactive badlands.
The debut season's ending unveiled key information about the culprits behind the atomic conflict that sealed a population in underground vaults for an extended period. It also left numerous mysteries unanswered for the second season – and, now, expectations are much greater.
“We’ll take ‘pretty good’ – we should print that on merchandise,” says one of the series creators.
“Heading into the first season, everyone’s like, ‘Just get it right’,” comments Todd Howard. “We are thrilled with the response to the show, so now people are coming in with more excitement and different expectations.”
The second season is set in New Vegas, the location of the beloved game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and cast in the franchise, despite the fact that it was somewhat buggy at launch.
“It’s more of a arid atmosphere, a Mojave vibe, that’s so integral to that game,” explains the co-creator. “That dusty, blasted-out Route 66 vibe of the game is so much enjoyable to incorporate into the show.”
In the series narrative, a long time has elapsed since the events of the New Vegas game by the time the protagonists make their way there. Yet, the creators hint that it will honor the player’s journey.
The Fallout TV series is distinguished by its physical authenticity – its creators ensured physical models and environments were built, reflecting the improvised nature of the outposts in the games.
“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all filmed against a digital backdrop,” says co-creator Geneva Robertson-Dworet. “The whole point of an translation, particularly of a interactive medium, is to appear as if it’s tangible.”
Actually, virtually everything you see on-screen is real, even the infamously terrifying mutated beasts known as Deathclaws. In the show, they are brought to life with puppets, and were apparently pretty frightening up close.
The Fallout series succeeds because it is developed by talented film-makers who are also longtime fans, in collaboration with the original creators behind the source material. This mutual respect for the lore is apparent in the finished show.
The second season is launching on a episode-by-episode basis rather than as a all-at-once release, representing a shift from the previous season. This schedule will foster a different audience reaction, something the creators themselves are eager to engage with.
“It has more depth, it’s bigger, it’s more humorous, it has a lot of twists,” promises Howard. “I am excited to seeing what people think.”
A tech journalist and digital strategist with over a decade of experience covering emerging technologies and business innovation across Europe.